
Rare
Wren Archer
Crescent Volley. Every sixth volley fans out five extra arrows.
Coming soon to Android

Dodge, stop, loose the moonlight.
A bright, bouncy arena shooter for one thumb. Move to dodge, stand still and your hero fires on their own. Clear the waves, pick your skills and topple the boss waiting at the end of every garden path.
How it plays
Every fight is a little dance: slip between the shots, plant your feet, let the arrows fly. Then do it again, a step braver.
Drag anywhere to run. Slimes spit, beetles charge, owlets dive. Glowing marks warn you before anything lands.
Let go and your hero locks on to the nearest foe and fires on their own. Standing still is how you hit hardest.
Every level brings a moon-gift: three skill cards to choose from. Stack them into a build that's yours alone.
A peek inside
In-development screens. Tap one to see it bigger.
Meet the party
Bows, staves, maces and kites. Each hero brings a passive of their own and a signature move that fires by itself, and every one of them grows with the same Moon Path.

Rare
Crescent Volley. Every sixth volley fans out five extra arrows.

Rare
Thornroot. Hits harder as health drops, and thorns strike back at anyone close.

Rare
Snowfan. A burst of frost that chills everything nearby.

Epic
Brand Charge. Charged swings land twice as hard and come back quickly.

Epic
Squall Dive. A kite familiar circles Pip, then dives straight through a line of foes.

Epic
Lantern Burst. A lantern bursts on the target and sets the crowd ablaze.

Epic
Mending Seeds. Steady healing, and one extra rise from defeat every run.

Legendary
Will-o'-Mark. A heavy bolt pierces the whole line and marks every foe it touches.

Legendary
Feather Fan. Keep moving and a ring of feathers bursts out around you.
The journey
190 waves from the garden gate to the attic of dreams. Every chapter has its own ground to read, its own monsters and its own boss.
Moonpools glow between the flagstones. Mind the slimes.
Spore rings bloom among the hedges and pillars.
Moonwater slows every step you take through it.
Market stalls crumble under fire, and the candy cart rolls through.
Ember vents flare one after another. Read the rhythm.
Frost glaze keeps you sliding long after you let go.
A narrow lane high above a sea of clouds.
Carpet runners carry you along whether you like it or not.
Beyond the chapters
Endless
One room, one floor, one step closer to the sky. Every floor starts with fresh skill cards, every fifth is guarded by a Sentinel, and the stairway never runs out.
Daily
Moonsilver Burrow: sixty seconds to break as many runaway ore carts as you can, combo after combo. Hero Trial: a different hero on each trial day, yours to play even before you own them.
Our promise
Moonbow is free to play. We want every chest and every summon to feel like a treat, never a trick.
Moonbow is coming to Android first, with iPhone to follow. Join the Indiee Discord to hear the moment it lands, and to help us test it before anyone else.