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Privacy Policy

Indiee games (Last Lantern)

Last updated 10 November 2026

On this page

  1. The short version
  2. Information we handle
  3. This website
  4. Children
  5. Your choices and rights
  6. Security and retention
  7. Changes
  8. Contact

This policy explains what information Last Lantern ("the game") and other games by Indiee ("we", "us") handle, and why. Indiee is an independent game studio based in Pakistan. Contact: hello.indiee@gmail.com.

The short version

  • You don't need an account to play, and we don't ask for your name, email or contacts.
  • Your progress is saved on your device and, if you choose, in your platform's cloud save.
  • The free mobile and web versions show ads. Our ad partners collect device information to show and measure ads.
  • If you play online co-op, the nickname you choose is seen by the people in your party. If you pick a username (for public parties and Quick match), it's unique, other players can see it, and we keep a small record for it.
  • If you have a username (or are logged in on CrazyGames), it and your best scores appear on the in-game leaderboards.

Information we handle

Progress and settings. Your save (unlocks, gold, records, settings) is stored on your device. If cloud saves are available on your platform, a copy is stored by that platform: Google Play Games (Saved Games) on Android, Steam Cloud on Steam, or the CrazyGames account on CrazyGames. We don't operate servers that store your save.

Online co-op. When you host or join an online party, the game connects through our relay server, which forwards game data between the players in real time. It handles your chosen nickname, the room code, your game version and your IP address (needed to send data to you). Gameplay data is not stored. The server's log records when rooms open and close, the nicknames in them and the IP address of the player who opened the room; these logs are kept for up to 30 days for running and protecting the service, then deleted. Don't use your real name or personal details as a nickname. Our relay servers are in India, Germany, the United States and Australia; a party uses the one nearest its host (or the one the host picks). When you host or join, the game also tells the server which platform it runs on (for example Android or a web browser) and your country as a two-letter code (worked out from the network connection, not from GPS); the server only adds these to daily totals (how many parties and players per platform and country), which hold no nicknames or IP addresses and are kept for up to 180 days.

Usernames and your player record (from version 1.3.0). If you pick a username (needed for public parties and Quick match; on CrazyGames you get your CrazyGames username when you're logged in), we keep a small record for you on our server: a random player ID, your username, a scrambled copy of a secret code your game keeps (so only your game can change the record), your platform and game version, when you were last seen, and a few game totals (number of runs, enemies defeated, your longest night, highest level and wins). On CrazyGames the record is also linked to your CrazyGames user ID. We don't store your email, real name, contacts or IP address with it. We use it to keep usernames unique and to run public parties, matchmaking and leaderboards. It's stored in Amazon Web Services (DynamoDB) in India (Mumbai), with backups kept for 35 days. You can delete it at any time in the game (Settings, Online profile, Delete), which frees your username; otherwise we keep it while you play and delete records unused for two years.

Public parties. If you (or your party's host) set a party to Public, its host's username, path, mode, difficulty, game version, server region, party code and number of players are listed in the game for anyone to join, and on our Discord server's "Open parties" board, until the night starts or the party closes. Private parties are never listed.

PvP queue, invites and Recent players (from version 1.6.17). When you tap Find match, the game sends your username, a random player ID, your game version and your Competitive or Friendly choice to our matchmaking server (Cloudflare) so it can pair you with another player; your place in the queue is deleted within about a minute. If you invite someone you played with, the server holds the invite (your username, the two random player IDs and your party code) for up to 2 minutes. Lobby quick chat sends one of our fixed phrases to the other players in your party and isn't stored. Your Recent players list (up to 20 players' usernames and heroes) is kept only on your device; you can remove players or turn invites off in Co-op > Recent players. Players you block (from version 1.6.18) are kept only on your device and in your cloud save. If you report a player, our server (Cloudflare) keeps the report for up to 180 days: both players' random player IDs, the reported player's name, the reason you picked, where it happened (lobby, PvP or Recent players), the party code, your game version and platform, and your own player ID if you have a username. No IP address or typed text is kept with it. We use reports only to keep online play safe.

Leaderboards. From version 1.3.0 the in-game leaderboards are the same on every platform. Your best scores (Endless Night times, most kills in one night, enemies and bosses slain) are posted with your username once you have one (on CrazyGames, when you're logged in, with your CrazyGames user ID), and other players see your username and scores. Tapping a name shows that player's card: their chosen hero and its look (skin, flame, trail), their most-played hero, platform and a few game totals from their player record. Players without a username (and CrazyGames guests) aren't posted. Deleting your player record removes your leaderboard entries; otherwise we keep them while the leaderboards run.

Ads (free versions on Android, iOS and web). We use these ad services, which may collect your device's advertising identifier, IP address (and approximate location derived from it), device and app information, and how you interact with ads, to show, limit and measure ads and to prevent fraud:

  • Unity LevelPlay (ironSource) and Unity Ads: unity.com/legal/game-player-and-app-user-privacy-policy
  • Google AdMob: policies.google.com/technologies/partner-sites
  • On CrazyGames: the CrazyGames ad system (crazygames.com/privacy-policy)

Where the law requires it (for example in the EEA and UK), the game asks for your consent before personalised ads and you can change your choice in the game's settings. You can also reset or delete your advertising ID in your device settings. The paid Steam version has no ads.

Notifications (Android). To send you news about the game (updates, events, new maps), the Android version uses Google's Firebase Cloud Messaging, which gives your device an anonymous push token and a Firebase installation ID. They identify the app install, not you, and are used only to deliver notifications (firebase.google.com/support/privacy). Android asks before showing notifications; you can turn them off any time in your device's settings for Last Lantern. Firebase Analytics is switched off in the game.

Purchases. In-app purchases are processed by the store (Google Play, Apple App Store, Steam, or Xsolla on CrazyGames). We never see your card or payment details; the store tells the game which items you own. Since version 1.5.10 the game also sends our server a record of each purchase (the item, its list price, the time, the platform and game version, the store's order number when it gives one, and your CrazyGames username or player ID if you have one), which we keep for support and fraud prevention. Since version 1.6.18 the Android version also sends each Google Play purchase (the item, its price and currency, the time and the store's purchase token) and each ad it shows (the ad network, format, placement and the revenue it earned) to RevenueCat, which processes them on our behalf so we can see our sales and ad revenue (revenuecat.com/privacy). RevenueCat knows the install only by an anonymous ID it makes itself: we don't send it your name, player ID or advertising ID, and its device-identifier collection is switched off.

Game statistics. Since version 1.5.5 the game sends us anonymous usage statistics so we can see how it plays and fix problems: a random install number made by the game (not linked to your name, account or device identifiers), your platform, whether you play on a phone or a computer, the game version, how long the game took to load, how long you play, nights played, which ads were shown and which items were bought (no payment details), and whether an error happened. Since version 1.5.10 it also sends how each night went (the path, difficulty, party size, whether it was cleared, how long it lasted and the gold earned), steps of a first session (first move, first full minute, level 5, a second night), which ads were offered, where the Store was opened and the daily reward. Our server keeps daily totals and, per install number, only the days it was played, the game version it was first played on and which of those first-session steps happened on its first day (to work out how many players come back). It does not keep IP addresses with them. We use it only to improve the game, never for ads, and never sell or share it. The ad and platform services above may collect diagnostics for their own purposes as described in their policies.

This website

This website sets no cookies and runs no analytics or ads. Its host keeps the usual short-lived server logs (IP address, time and page requested) for security, and the page fonts load from Google Fonts, which sees your IP address (policies.google.com/privacy). The trailer plays from YouTube in privacy-enhanced mode (youtube-nocookie.com), and only after you press play; from then on YouTube's privacy policy applies to it.

Children

The game is not directed at children under 13, and we do not knowingly collect personal information from children. If you believe a child has given us personal information, contact us and we will delete it.

Your choices and rights

You can play without online co-op and without signing in to any cloud service. Depending on where you live (for example under the GDPR or CCPA) you may have rights to access, correct or delete your information, or to object to its use. We keep no accounts with passwords; the personal information we hold is the short-lived co-op log, your player record if you picked a username (delete it in the game: Settings, Online profile, Delete) and, on CrazyGames, your leaderboard entries, and the purchase records described above; email us and we will delete what we can link to you. For data held by ad partners or platforms, use the links above or your device's privacy settings.

Security and retention

We keep only what the game needs, for as short a time as possible: co-op logs for up to 30 days, anonymous daily co-op totals for up to 180 days, anonymous game statistics (daily totals for up to 400 days, an install number's play days for up to 70 days after it was last played), player records until you delete them (or two years without use), leaderboard entries while the leaderboards run, the last 5,000 purchase records, player reports for up to 180 days, nothing else on our servers. No method of transfer or storage is perfectly secure.

Changes

We will update this page when the game changes how it handles information, and change the "Last updated" date.

Contact

hello.indiee@gmail.com

Questions? Write to hello.indiee@gmail.com.

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